![]() Only through open source access are developers able to modify, optimize, fix, port and learn from software. Game development on PC needs to scale to multiple quality levels, including vastly different screen resolutions." And here's how AMD wants to solve this: "Full and flexible access to the source of tools, libraries and effects is a key pillar of the GPUOpen philosophy. Worse, proprietary libraries or tools chains with "black box" APIs prevent developers from accessing the code for maintenance, porting or optimizations purposes. ![]() ![]() He says, "Console games often tap into low-level GPU features that may not be exposed on PC at the same level of functionality, causing different - and usually less efficient - code paths to be implemented on PC instead. Nicolas Thibieroz, a senior engineering manager for the company, announced today the launch of GPUOpen, its initiative to provide code and documentation to PC developers, embracing open source and collaborative development with the community. ![]() An anonymous reader writes: AMD has called for the opening up of GPU technology to developers. ![]()
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